With character-driven games, facial animation is more important than ever – and modern games need vast amounts of it. The scripts for some of this year's AAA releases span thousands of pages (compared to just 120 for an average Hollywood movie), and every line needs to be matched with a believable performance to keep the player immersed. "We're moving away from a world where facial animation is a jaw flapping," says Steve Caulkin, chief technology officer of Cubic Motion, a company that specializes in capturing facial performances and turning them into animated characters in real time. "What you can do with a game engine is very impressive, and the characters are the hardest part to get right because they're what people scrutinize and judge." Instant VFX Cubic Motion, which is based in Manchester, UK, has worked with developers including Activision, Epic, EA, Ninja Theory and Sony to create lifelike animations for stories that are increasingly deep a...
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